Publisher: Deep Silver
S.T.A.L.K.E.R.: Clear Sky is the prequel to GSC Game World's sleeper hit
S.T.A.L.K.E.R.: Shadow of Chernobyl and was unfortunately released in a bizarrely unfinished state and it's taken some time for the game to reach the levels of stability that we expect from a game. However, with the new 1.5.07 patch,
Clear Sky runs great and as you would expect it to.
Clear Sky uses a heavily tweaked version of the X-Ray engine, which debuted with
Shadow of Chernobyl and was updated to support several new graphical effects using DirectX 10 (and later DirectX 10.1 through the 1.5.06 patch). The improvements include enhanced visual effects like 'God Rays', wet surfaces, volumetric light and smoke, depth of field blurring, and screen space ambient occlusion lighting as well as better textures.
We used a custom timedemo for our testing, which incorporates many of the advanced effects introduced with DirectX 10 – we also enabled DirectX 10.1 on the Radeons. However, due to the intensity of engine, we have set the in game details to "High" instead of "Maximum" and have left anti-aliasing disabled for the time being.
All graphs are ranked by
minimum rather than average frame rates, as we feel that this is a more important metric when deciding if a card delivers smooth, playable performance.
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ATI Radeon HD 4870 X2 2GB
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Asus RoG Mars
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Nvidia GeForce GTX 295 1,792MB
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Asus RoG Mars SLI
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Nvidia GeForce GTX 285 1GB
0
10
20
30
40
50
60
70
80
Frames Per Second
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 295 1,792MB
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Asus RoG Mars
-
Nvidia GeForce GTX 285 1GB
-
Asus RoG Mars SLI
Frames Per Second
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ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
Asus RoG Mars
-
Nvidia GeForce GTX 285 1GB
-
Asus RoG Mars SLI
Frames Per Second
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Asus RoG Mars
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
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Nvidia GeForce GTX 285 1GB
-
Asus RoG Mars SLI
Frames Per Second
See the
Performance Analysis page for analysis of these results.
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